Tag: Character Creation

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  • Character Questionnaire

    h3. Who Am I? Characters will be expected to include, in the posting of their character sheet, at least a majority of the following information, which will aid in developing story for those characters and in the player being able to understand their …

  • Jhurn (Equis)

    _Physiology_ An equine race, with a largely humanoid structure and a distinctly horse head, with a thick muscular on their Large frames. They are pure herbivores, generally relying on a steady diet of grains and greens. Coloring varies, usually based on …

  • Zhiel (Draconic)

    !http://cdn.obsidianportal.com/assets/127319/1321407508.tojo-the-thief_dragataur.png!
    *Racial Traits* * Size: Medium * Ability Scores: +2 Str, +2 Int, -2 Wis, +2 Cha * Racial Skills: +6 to Diplomacy & Intimidate * Special Abilites …

  • Race List

    * [[Avana (Aberration)]] * [[Druojh (Wolf)]] * [[Hasili (Panther)]] * [[Jhurn (Equis)]] * [[Lish-Jat (Reptile)]] * [[Nemen (Raccoon)]] * [[Ouros (Slime)]] * [[Xuu-Vrah (Fey)]] * [[Zhiel (Draconic)]]

  • Xuu-Vrah (Fey)

    !http://cdn.obsidianportal.com/assets/124734/Gift___Abydos_by_Horus_Goddess.jpg(Gift abydos by horus goddess)!
    *Racial Traits* * Size: Medium * Ability Scores: -2 Str, +2 Dex, +2 Cha * Racial Skills: +3 Knowledge (History) & …

  • Hasili (Panther)

    !http://cdn.obsidianportal.com/assets/124728/mercenary_of_leopard_by_koutanagamori-d397y5q.jpg(Mercenary of leopard by koutanagamori d397y5q)!
    *Racial Traits* * Size: Medium * Ability Scores: +2 Str, +2 Dex, -2 Int * Racial Skills: …

  • Druojh (Wolf)

    _Physiology_ The Druojh are dedicated carnivores, requiring a meat-dominant diet in order to maintain good health. They can survive for short periods on roots and other roughage, but the time will not be pleasant for them and their energy levels and …

  • Avana (Aberration)

    _Physiology_ Once a race of shapeshifters, the Avana inhabited the [[Kul'Ien]] Territory for ages before the Lethe broke into the world, washing first over their homeland before any new what was happening. Now, they have been permanently twisted by the …

  • Lish-Jat (Reptile)

    !http://cdn.obsidianportal.com/assets/124729/Lizard_man_by_koutanagamori.jpg(Lizard man by koutanagamori)!
    *Racial Traits* * Size: Medium * Ability Scores: +2 Dex, +2 Con, -2 Int * Racial Skills: +2 to Stealth & Swim * Special …

  • Nemen (Raccoon)

    !http://cdn.obsidianportal.com/assets/124609/7795432_400-1334622928.jpg(7795432 400 1334622928)!
    *Racial Traits* * Size: Medium * Ability Scores: +2 Dex, +2 Int * Racial Skills: +2 to Bluff, Escape Artist, Perception; +4 to …

  • Ouros (Slime)

    !http://cdn.obsidianportal.com/assets/124613/slime_girl_bebe_by_badmanbastich-d4ui9o0.jpg(Slime girl bebe by badmanbastich d4ui9o0)!
    *Racial Traits* * Size: Medium * Ability Scores: +2 Dex, +4 Con, -4 Int, +2 Cha * Racial Skills: +8 …

  • Class List

    * "Alchemist":http://www.d20pfsrd.com/classes/base-classes/alchemist * "Barbarian":http://www.d20pfsrd.com/classes/core-classes/barbarian * "Bard":http://www.d20pfsrd.com/classes/core-classes/bard * "Bounty Hunter":http://www.d20pfsrd.com/classes …

  • Ability Scores

    _Determining Ability Scores_ * All Ability Scores begin at 10 * Characters receive 12 points to spend into their Ability Scores ** These points are spent on a 1-to-1 basis ** Ability Scores cannot Exceed 18+ Racial Ability Score Adjustment

  • Character Options

    Here's where character creation changes for this Campaign aside from others, which is taking the place of the Trait mechanic from Pathfinder.

    _*You do not pick Traits in this Campaign*_
    h4. _Character Points_ Each character will …

  • Character Creation Overview

    h5. Step 1 * Select [[Race List | Race]]. ** Some Races will restrict Classes, while they will *all* give you a general idea of background culture. ** Remember, only one player per race, first come first served. * Select [[Class List | Classes]]. …

  • Language

    h6. A Brief Ethnography of Nalushan Languages * *The First Age* In the First Age, the world's races were divided by distinct languages and, in some cases, complete separations based on dialectic differences. During this time, each race was deeply …

  • Skills

    * _Craft (INT)_ * _Knowledge (INT)_ ** Knowledge (Dungeoneering) Functions to determine the nature of native creatures corrupted by the Lethe ** Knowledge (Nobility) Refers largely to Humanity, though it also applies to politically powerful …

  • Feats

    * *Anointed Cleric* (General) You are a member of an organized, respected faith, and have a reputation as a wise consoler and well intentioned servant of the divine. ** _Prerequisites_: CHA 13, Knowledge (Religion) 4 ranks ** _Benefit_: You hold a rank …

  • Religion

    The faiths of modern Nalusha can be condensed into two notions, the first of which is the dominant belief of the Nazamuur Orders; the religion of Humanity and the Black Shrine itself. The second is the Old Ways, an assortment of Paths that define the …

  • Pure

    * *Ability Scores*: +4 Charisma * *Starting Corruption*: Character Level * *Skills*: Knowledge (Planes) +2 If the Starting Corruptin is higher than the Pure's Threshold (Cha Mod) at character creation, than they have lost their Purity, but still were …

  • Corrupt

    * *Ability Scores*: +2 Con, +2 Cha * *Starting Corruption*: 2x Character Level + 1d6 * *Skills*: Knowledge (Planes) +2 * *Special* ** Character rolls for Corruption Traits as appropriate for their Corruption * *Background* The Corrupt character …

  • Predator

    * *Ability Scores*: Str +2, Wis +2 * *Skills*: Knowledge (Nature) +2, Survival +2 * *Base Movement*: Land Move +10 Feet * *Special* If the Predator has the Tracking Feat, or gains it from a Class Feature, he or she receives their Wisdom modifier again …

  • Atavistic

    * *Ability Scores*: Str +2, Dex +2, Con +2, Int -2 * *Starting Corruption*: Character Level +d6 * *Special* The Atavistic character takes a -2 to all Int-based Skills * *Background* The Atavist has dwelled around Humanity too long, and suffered at …

  • Mystic

    * *Ability Scores*: Str -2, Int +2, Wis +2, Cha +2 * *Skills*: Spellcraft +2 * *Special* A Mystic character gains one additional Spell per day of every level they can cast, including 0-level spells. * *Background* The Mystic is an innate …

  • Heroic

    * *Ability Scores*: Con +2, Cha +2 * *Starting Corruption*: Character Level +1d3-1 * *Special* A hero adds his Cha bonus to all Saves and his AC as long as their Corruption maintains below their Taint Threshold (2x Character Level + Cha Mod). * * …